A group of highly talented artists, colourists, editors, VFX and sound operators, located in different countries are jointly working during the hot phase of post-production of an international Sci-Fi movie co-production. Early in the morning (CET) they log into the IRMOS platform to jointly review the work of yesterday and to prepare today’s work together with the director and the producer. The system automatically configures their GUI according to their personal capabilities and expectations, in order to create a collaborative environment in which they are also able to use the multimedia capabilities it offers in order to communicate with each other.
They start the visualisation of the already edited film in a synchronised way, i.e. the application using the IRMOS platform provides multiple streams of the same content to the group in order to discuss the different effects or changes to be applied. When needed, the streaming can be stopped, the necessary changes discussed with the others and, after performing the corresponding adjustments, replay the edited sequence immediately, so everybody can agree to the final impression. While the group did review last days work new material from the set has been ingested into the application, automatically annotated, and is ready to be previewed by the group. Based on the electronically available storyboard the assistant starts previewing today’s scenes and discuss the quality of the material, the changes needed, the FX needed, and the restoration that needs to be applied. The system processes these changes in real time using the processing power in the IRMOS enabled computing networked computer cluster, so that at the end of the process, the group gets a good impression of the futures result. Depending on this preview the decision if a shot has to be redone will be made.
This collaborative approach with distributed teams drastically reduces the time needed for production, and therefore lowers the total costs.
- In advance of the work beginning, all the parties involved (artists, editors, post-houses with specific facilities, network operators, software application providers, data centres etc.) need to come together and rapidly agree upon, and then assemble, all the services and applications involved in the post-production workflow.
- The workflow, temporal constraints, real time guarantees and resource needs all need to be analysed so the necessary services can be put in place, including SLAs and QoS guarantees, in a way that optimises cost, the need for over-provisioning, variations expected, and probability of degraded service.
- Security and trust need to be applied to protect the business relationships in the value chain, the services provided under them, and the IPR of the movie content. It is essential that this doesn’t obstruct the real-time interactivity.
The services available to each participant (applications, user interfaces, content) is configured according his capabilities and role in the process – e. g. the director only needs the film pre-visualizer and annotation service, but experts need more powerful interfaces to interact with the post-production system).
Intensive real time processing for performing the content manipulation – usage of distributed nodes, parallel processing - and for guaranteeing the perfect synchronisation of the situation all participants can see.
Integration of real time multimedia applications and collaborative tools – some application to share the results of a production and also for the communication between the different actors in the post-production activity.
Real time integration of real and animated images. Allocation of requested nodes for high consuming processing for the integration of real images into the virtual environment, which requires a tight synchronisation of the pictures streamed into the virtual environment.